https://substance3d.adobe.com/magazine/product-design-recreating-marshall-amps-michael-susha/
Interview in Substance Blog.
Personal work.
Made with subd technique in 3ds max.
Materials: Substance Designer, Painter;
Rendered with Redshift.
Post-Process: Corona Image Editor
4 texture sets: 2 on prop, 1 - glass, 1 - labels
Redshift does something weird to the Normal Maps, distorts them and feel like it doesn't apply it at full strength. While in Painter everything looks clean. That's something to mention and be warned about.