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Michael Susha
Michael Susha
Open for work | Tech Artist | Splitgate & Splitgate 2
Belgrade, Serbia

Summary

Passionate technical artist. Experienced 3D artist.
Love making tools and systems, game logic, AI and game mechanics with C++ and Blueprints (Unreal Engine). Skilled in hard-surface modeling. Got solid architectural background before game development experience.
Had experience making key and procedural animations. Did VFX using both cascade and niagara.
Gave an interview for Substance Blog:
https://www.substance3d.com/blog/product-design-recreating-marshall-amps-michael-susha

Language skills:
• Python
• Unreal C++

Software skills:
• Unreal Engine 4/5 (basically, every aspect)
• Blender (geometry, animation)
• Substance Designer (materials authoring)
• Substance Painter (texturing)
• SpeedTree (nature)
• Zbrush (sculpts)
• Houdini (generation, procedural stuff)
• 3D Coat (lowpoly, sketching/prototyping)
• Marvelous Designer (clothing)
• World Machine and Gaea (terrain generation)
• Fusion360 and MOI (hard-surface modeling)
• Photoshop (fine tweaks, alphas, designs, sketches)
• 3DF Zephyr (photogrammetry)

Always in pursuit for quality and optimization in what am I doing. Self-motivated, good communicator, positive can-do attitude. I love my job and I know that everything is possible.

Skills

Unreal EngineTechnical ArtTools3D Modeling3D AnimationPBR TexturingC++Python Scripting

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Houdini
Houdini
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
SpeedTree
SpeedTree
Fusion 360
Fusion 360
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Gaea
Gaea
Redshift
Redshift
Keyshot
Keyshot
Nuke
Nuke
After Effects
After Effects
Photoscan
Photoscan
RealFlow
RealFlow
Corona Renderer
Corona Renderer
V-Ray
V-Ray
Maxwell Render
Maxwell Render
World Machine
World Machine
xNormal
xNormal