Passionate technical artist. Experienced 3D artist.
Love making tools and systems, game logic, AI and game mechanics with C++ and Blueprints (Unreal Engine). Skilled in hard-surface modeling. Got solid architectural background before game development experience.
Had experience making key and procedural animations. Did VFX using both cascade and niagara.
Gave an interview for Substance Blog:
https://www.substance3d.com/blog/product-design-recreating-marshall-amps-michael-susha
Language skills:
• Python
• Unreal C++
Software skills:
• Unreal Engine 4/5 (basically, every aspect)
• Blender (geometry, animation)
• Substance Designer (materials authoring)
• Substance Painter (texturing)
• SpeedTree (nature)
• Zbrush (sculpts)
• Houdini (generation, procedural stuff)
• 3D Coat (lowpoly, sketching/prototyping)
• Marvelous Designer (clothing)
• World Machine and Gaea (terrain generation)
• Fusion360 and MOI (hard-surface modeling)
• Photoshop (fine tweaks, alphas, designs, sketches)
• 3DF Zephyr (photogrammetry)
Always in pursuit for quality and optimization in what am I doing. Self-motivated, good communicator, positive can-do attitude. I love my job and I know that everything is possible.