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Splitgate 2 - Hologram Tool

Hologram tool.
I have developed the tool, designed to represent the giant hologram on the arenas.

Key features:
- Fully supports both Static and Skeletal Meshes, allowing for anything from simple objects to fully animated characters to be used as holograms.
- Complex Hierarchy Support: Correctly renders attached child actors, enabling complex setups like characters holding weapons or other accessories.
- Streamlined Artist Workflow: Features an intuitive drag-and-drop system. Artists can pick an actor directly from the level, and the tool automatically assigns and manages a dynamic material instance for the hologram effect.
- Dynamic Content Sequencing: Allows for cycling through a predefined list of meshes and animations, which can be played sequentially or randomized to create variety with minimal setup.
- Highly Customizable Shader: Powered by a flexible and feature-rich shader with extensive parameters for artistic control. This includes fine-tuning for:
Fresnel and edge effects
Scanlines (speed, tiling, width)
Emissive properties and color
Fadeout and distortion effects
- Designed for Performance & Simplicity: The entire system was built with the art department in mind, ensuring an effective, easy-to-use tool that delivers high-quality visuals without a steep learning curve.

While I was responsible for the core architecture and development of this tool, its success was a team effort. I'm grateful for the fantastic collaboration with my colleagues at 1047 Games, including:
Efrem Pivetti
https://www.artstation.com/efrempivetti
Alex Novello
https://www.artstation.com/alexpwx

and Ethan Thornburg