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Foregone Destruction | Weapon Pads

I have created the Weapon Pads for the Foregone Destruction in Splitgate. The main idea of the wave-like movement of the blades stood in the base of the final design of the weapon pads. The whole movement is done via shader combined with vertex paint.
I've been responsible for final geometry optimization, the shader, texturing, and UVs.
Design polishing pass been done by our skilled artist Aliaksandr Bandaryk
https://www.artstation.com/leksandr_07

I worked closely with our super skilled Art Director Alex Senechal and Lead Environment Artist Efrem Pivetti to make this happen and a huge thanks to Aaron Boomhower for concept support.
https://www.artstation.com/acms
https://www.artstation.com/efrempivetti
Aaron Boomhower had a huge role in the concepting of the map alongside Efrem and Alex.
https://www.artstation.com/aaron_boomhower
Foliage and vegetation on the map was primarily created and spearheaded by Aljona Bulgar
https://www.artstation.com/aljonabulgar
Technical Art Direction: Te Wilson
Lighting/Skybox/Shader work was done by Kaj de Jong.
https://www.artstation.com/kajdejong
Fish/Statue Designs and high poly: https://www.artstation.com/kolianes
Animation and techinchal support: Mauro ciocia and https://www.artstation.com/alexpwx
Callout design/modeling and foliage: https://www.artstation.com/yantari
Mural Designs Cane T and Ivan Vismara:
https://www.artstation.com/goggles
https://www.artstation.com/ivanvismara

The FX work was done by our skilled Pavel Mazanik
https://www.artstation.com/nekronavt

Environment/prop Modeling/texture/design:
https://www.artstation.com/federicobrunetti
https://www.artstation.com/gas3d
https://www.artstation.com/jeanlucanm
https://www.artstation.com/seand
https://www.artstation.com/3173ge

Manta Design: https://www.artstation.com/simonepuzzovio
Level design : https://www.artstation.com/blazedillon
Prepro: https://www.artstation.com/samuele_budai

Mr. Splitgate design - Aaron Boomhower x Alex Novello

in-game

in-game

in-game

in-game

Early prototypes showing the main idea behind the movement and shape explorations I've done.