This is a personal project I've made to study the futuristic weapon concept, design, to learn new approaches for modeling, UV-ing and texturing.
Most part was done in Fusion 360, Textures - Substance Painter with custom-made Designer procedural materials and filters. UVs - RizomUV.
Renders from Painter.
Lowpoly is 50k tris.
One single 4k textures set (which is a mistake, split the stuff at few sets guys!)